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Simulations

Not prose about quantum and dynamics, but models you run. Every decoded aspect of life is a runnable model on the src/0 spine: a deterministic classical simulator of a quantum computer (state-vector, Born-rule readout, Bell, Grover), then 18 domains across four families — 10 probabilistic (genetic drift, language contact, war recurrence, inheritance), 3 dynamical (coupled calendar cycles, the Tesla induction ODE, resonant modes + FFT), 2 network + the brain (colony diffusion, three-channel congruence, Hopfield recall), and 1 genuinely quantum. Honest, and the whole point: "a quantum simulator of everything" resolves truthfully to a MOSTLY-CLASSICAL simulator — most of these dynamics are classical stochastic/dynamical processes, not superposition; forced "quantum" is refused at every domain. The primitives live in src/0, pure and mass-conserving, read out through one analog→digital sampler.

ZhènThe Arousing

survival · classical
Tech & mentality for peace — a survival hazard
yearly hazard 3.2% · still at peace after 40y 27% · never reaches 0 (tech-ends-war falsified)

A cohort of post-war countries decays out of peace at a yearly recurrence hazard (~40%/decade, Collier; peacekeeping cuts it >55%, Fortna). Peacekeeping & contact bend the curve up, the security dilemma & dual-use bend it down — and no setting reaches zero relapse. Peace is a conditional portfolio, not a switch; tech-ends-war stays falsified by construction.

DuìThe Joyous

Quantum circuit — simulatoranalog amplitudes → digital Born readout · a classical simulator, not a quantum computer
qubits gate q c
|0⟩⊗2H0CNOT 0→1
analog · amplitudes hue = phase
00
0.71
01
0.00
10
0.00
11
0.71
digital · measured 512 shots
00
268
01
0
10
0
11
244
Grover search — find the marked item in ~(π/4)√N iterations
qubits marked 2 iterations · marked 94.5% · found 101
000
5
001
2
010
5
011
5
100
2
101
482
110
7
111
4

A deterministic classical simulator of a quantum computer — the real Hilbert-space math (2ⁿ amplitudes, unitary gates, Born-rule measurement) run on a classical machine: no speedup, a few dozen qubits at most, and a seeded (pseudo-random, not quantum-random) measurement. Driven by src/0.

The Clinging

calendars · simulator
Ancient calendars as meshing gears
wheels · position in each cycle residue = date-in-wheel
civil year
0/365
Sothic (Sirius)
0.0/365.25
lunar (synodic)
0.0/29.53
tzolkʼin
0/260
haabʼ
0/365
Calendar Round realign(260, 365).lcm = 18,980 days ≈ 52 yr · Sothic slip phaseDrift(365, 365.25, 0) = 0.0000 of the 1460-yr realignment

Calendars are meshing gears: the civil "vague" year is 365 EXACT (12×30 + 5 epagomenal, no leap), so it slips 1 day / 4 yr against the Sirius year and realigns only every Sothic cycle of 1460 Julian years; the tzolkʼin (260) and haabʼ (365) re-mesh every LCM = 18,980 days ≈ 52 yr (the Calendar Round). FLAG as legend: the "4241 BC oldest date / astronomical origin" (discredited, Neugebauer–Scharff 1939) and the Phoenix/Bennu 1461-yr rebirth esoterica.

These are deterministic SIMULATORS — seeded where random (oscillatorBank), pure functions of the sliders elsewhere — not the physical systems: not a real calendar, not a real induction motor, not a live spectrum analyser.

network · simulator
Greek colonies — culture diffuses port-to-port along the Pontic coast
port culture value chain converges → consensus
Histria
5
Tomis
25
Dionysopolis
45
Odessos/Varna
60
Mesembria/Nessebar
80
Apollonia/Sozopol
100
spread (max − min) 95.0 · consensus value 53 — the chain integrates by sea trade

Deterministic SIMULATORS, not the real systems; seeded where random. Western Pontic apoikiai c.7th–1st c. BC (Apollonia/Sozopol Milesian, Mesembria/Nessebar Dorian + UNESCO 1983, Odessos/Varna, Dionysopolis, Tomis, Histria). Culture mixes port-to-port by sea trade — a DeGroot consensus pulling the coastal chain toward one shared value (integration). FLAG: "oldest gold / oldest town / oldest writing / Orphism / Thracian-Bulgarian continuity" superlatives as 5th-millennium or nationalist legend, kept off the colony horizon.

collective mind · level 0 · 0 · online